Consider using a source control system like Git and a collaborative forge like GitHub to manage team collaboration. Backup your work to avoid losing everything.Use a proper merge tool (like WinMerge, or the Visual Studio Code Extension L13 Diff ), to merge between folders, and update modified vanilla files to a new vanilla patch.So choose a prefix no one else will ever use like the name of your mod. Your files can have any name, all files in the folder will be loaded by the game.
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Adding separate files and use loading from folders whenever possible, to improve mod compatibility and maintenance.
Good Editors usually have the ability to track changes to files from outside the program and prompt for a reload, thus showing you errors with one glance at the file. Use the error.log file to get execution errors: The log folder can be found right next to the mod folder.A good text editor can also format the displayed text so that braces can be collapsed if complete, and complete/incomplete pairs are highlighted. Use a good text editor (recommended: VSCodium or Visual Studio Code) to edit files and search into multiple files.Create a mod for your modifications: use a personal mod even for small changes, and never directly modify the game files in the Steam Stellaris folder, as they may be overwritten without warning.